Kill the Justice League Gets Pulled Offline after an Hour

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While the official release date for the game is February 2nd, for those who have purchased the deluxe edition of Suicide Squad: Kill the Justice League, the game was slated to be available in early access starting in New Zealand. Instead of starting up their new game to start learning the mechanics and getting into the story, players logged on to find that the game had already auto-completed the story and was acting as if the players had beat it. The massive bug locks players out of all story missions, including tutorials, and pushes you to the end credits. It also makes it impossible to receive trophies and achievements. It’s one nifty cheat code, but not something people want to see out of their $70 game. 

Fortunately, the Rocksteady was quick to address the issue and pulled the game offline. The Tweet read: 

We’re aware that a number of players are currently experiencing an issue whereby upon logging into the game for the first time, they have full story completion.

To resolve this issue, we will be performing maintenance on the game servers. 

During this time the game will be unavailable. We expect this to take several hours and will update once we have more information. 

We apologise for the inconvenience.


It’s certainly a bummer for those who were itching to be able to play early - just like they had paid for, but it doesn’t seem as disastrous as it could have been if this were their full launch day. Rocksteady will get the opportunity to fix the bug before launch, but that doesn’t put them out of the woods quite yet. The game will be subject to just as much (if not more) scrutiny as any other launch, so the developers wont have much time to take a breath after they get this bug fixed. We do know that there are playable builds out there, as review codes have been sent to some reviewers, so a fix shouldn’t take too long. Hopefully this is not a sign of what gamers can expect going forward from the live service game. If anything, this just means that we wont see as many spoilers around the internet as the public waits for the official launch. 

 


 

Replies • 18

Galactic

It's wild to me that developers release broken games like this. Not one employee thought to test the game before putting it out for release? Not even to just see if the game launches and you can start playing it?



Interstellar
Tourtus said: 1h

It's wild to me that developers release broken games like this. Not one employee thought to test the game before putting it out for release? Not even to just see if the game launches and you can start playing it?

It wasn't a problem in the beta... so something was introduce to the "final version" prior to release that caused the bug. Bigger issue is having this kind of bug release from an already "gatcha" transaction heavy/"season pass"/"live for profit" game to begin with when you are paying that price tag out of the gate.


Lunar

It's still wild to me that nobody thinks to test anything before public release now. Big companies just don't care. They have your money already.







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