7 Days to Die and 11 Years in Early Access

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7 Days to Die has finally left early access after 11 years with this most recent version 1.0 update for PS5, Xbox Series X/S, and PC on Thursday, July 25. The road to release might have been long, but The Fun Pimps founder Richard Huenink sounds proud and excited as he talks about the official release in their latest video. He makes sure to mention there are many updates still planned for the future, including those highlighted in the Kickstarter campaign launched in 2021. 
 


According to a quote from the official blog, this new release has a “wealth of new content, innovative new features, polish, transformative quality-of-life improvements, optimizations, and revolutionary gameplay systems.” The price update for the game will now be $44.99 USD. Those who already own the legacy edition originally published by Telltale on the console will be able to purchase the new game on current consoles for a negotiated 25% off for 30 days after launch. The old edition of the game has been delisted from Sony’s and Microsoft’s stores to eliminate confusion however, gamers who already have the game will still be able to play it, although developers are going to be focusing on updating the current console edition. 

7 Days to Die is a zombie “first-person shooter, survival horror, tower defense, and role-playing games” in a destructible sandbox world that gives you the ability to build anywhere. Reviews of the game have been positive but not stellar since the release of the game nearly 12 years ago, but gamers are currently pretty pleased with the game as it currently sits at 6,728 “Very Positive” reviews on Steam. The general consensus is that it might not be groundbreaking, but if it fits your tastes, it can be easy to put a large amount of hours into the game. If 7 Days to Die has been on your radar over the past few years, now is a great time to dive in!

Have you played 7 Days to Die in the past? Let me know what your experience was! 
 

Replies • 10

Honestly never thought I'd see the day it would come out of EA. But, it has been fun playing since launch and watching it evolve into what it is today. 


Martian

Mining was always fun for me, better in some of the previous builds for me but the digging and mining is really what I like most about the game.  That and trying to raid peoples bases.

edited


Interstellar

and its an incredible game that was worth the wait :) kind of like rust with zombies


Martian

I actually like the alpha builds before they went to the procedural generation maps.   I actually liked having fixed maps where you could learn where everything was and plan accordingly.   Despite all the progress there is imperfection in the procedural generation.   I really like the original map they had.  Its okay to offer procedural generation as an option but I also like the idea of having fixed maps that are the same everytime.  The main appeal for these type of games for me was raiding peoples bases, I never cared for fighting the zombies although they have slowly been tilting the game so you have to fight zombies.  I haven't played it in a while as I wasn't liking the procedural generation as it was wonky but I am going check it out again now.   Other thing as mostly I play on servers run by people and the people running the servers tend to like to play god and fly around and well make sure your not doing anything they don't want you to do which is a down side.  It sucks to play an online server build a base etc and have the person running the server play god and blow up your base, etc, that got old is one of the reasons I had quit playing previously.


jrich360 said: 9h

I actually like the alpha builds before they went to the procedural generation maps.   I actually liked having fixed maps where you could learn where everything was and plan accordingly.   Despite all the progress there is imperfection in the procedural generation.   I really like the original map they had.  Its okay to offer procedural generation as an option but I also like the idea of having fixed maps that are the same everytime.  The main appeal for these type of games for me was raiding peoples bases, I never cared for fighting the zombies although they have slowly been tilting the game so you have to fight zombies.  I haven't played it in a while as I wasn't liking the procedural generation as it was wonky but I am going check it out again now.   Other thing as mostly I play on servers run by people and the people running the servers tend to like to play god and fly around and well make sure your not doing anything they don't want you to do which is a down side.  It sucks to play an online server build a base etc and have the person running the server play god and blow up your base, etc, that got old is one of the reasons I had quit playing previously.

Yeah, online was definitely hit or miss with admins. I had found one years ago that was really chill. A few times a week hold last man standing events in the stadium for rewards and other such events. And would drop off random gifts to your base every so often.